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Consumer Electronics

VR Headsets Are In High Demand, Low Supply

There are more reasons than ever to get a VR headset
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Valve

less than 3 min read

TOPICS: Consumer Electronics / Consumer Devices / AR/VR & Mixed Reality

At least 2.8 billion people globally are in some sort of lockdown. VR is a portal to new and unfamiliar environments. Could the technology finally have its moment?

The bear case: Many gateway VR experiences occur in suburban mall arcades or urban retail locations. Now, they're all closed.

In between: Like many other headsets, the Oculus Quest and Rift S are sold out. Facebook attributed this to sustained demand and disruptions to its supply chain. "We are working to restore availability as soon as we can," a FB spokesperson told me.

The bull case: Half-Life: Alyx, Valve's flagship VR title that earned very high marks from reviewers, dropped Monday. The game created so much hype that Valve's high-end VR headsets have been sold out for months.

Bottom line: There are more reasons than ever to get a headset. But with 2019 headset shipments at just 5.7 million units, VR is still in early adopter territory. And coronavirus isn't helping 2020 supply.

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Tech news that makes sense of your fast-moving world.

Tech Brew breaks down the biggest tech news, emerging innovations, workplace tools, and cultural trends so you can understand what's new and why it matters.

By subscribing, you accept our Terms & Privacy Policy.